Coorindate Systems in HoloLensARToolKit v0.1

This post is part of documentation of HoloLensARToolKit, version v0.1.

Coordinate System of Unity3D

Unity3D uses left-hand coordinate systems to define transformations. Yes, it is.

The above is a screenshot of a Unity transformation. The x, y, z axis directions are visualized with different colors, and are following left-land rules. In addition, rotation along axis is applied clockwise, unlike counter-clockwise in right-hand coordinate systems. If you are accustomed to right-hand coordinate systems as I do, please pay more attention when working with raw 4x4 matrices.

Coordinate System of ARToolKit

ARToolKit uses right-hand coordinate systems. Since OpenGL is right-handed as well, it is very comfortable to visualize the tracking result of ARToolKit by OpenGL.

In the official Unity package of ARToolKit, arunity, there exists a utility function

public static Matrix4x4 LHMatrixFromRHMatrix(Matrix4x4 rhm)

that converts the tracking result of ARToolKit to Unity environment.

Coordinate System of HoloLensARToolKit

It took me a while to figure out the complicated conversions happened inside ARToolKit, inside Unity, and in-between.

In this project, left-hand coordinate system is applied everywhere. That means, the multi-marker configuration, the tracking algorithm, the returned tracking result from native code, and of course, the visualization inside Unity. It will be elaborated by the following examples.

Single Pattern Marker

Hiro marker and Kanji marker are examples of single pattern marker. They are defined using binary files.

The coordinate system associated with a single pattern marker looks like this:

Single Matrix Marker

Single matrix marker is pre-defined in ARToolKit. User is only required to provide the ID and type of matrix code associated when using them in applications. The coordinate system associated with a matrix marker looks like this:

Multi Matrix Marker

Multi matrix marker is defined by a configuration file, that contains

Multi-matrix marker is useful for robust tracking, thus is much more useful for accuracy-critical augmented reality applications. Iterative Closest Point (ICP) algorithm is the underlying method for the fusion of tracking information.

The transformation field in the configuration file is also left-handed, which is different from original ARToolKit. That is to say, you have to modify the marker configuration file you used before.

For example, for a multi-barcode-4x3 configuration, the coordinate system of the multi-marker looks like this:

Thus, the transformation field of marker 0 (top-left), will be:

1.0  0.0  0.0  -105.00
0.0  1.0  0.0  -70
0.0  0.0  1.0  0.0

instead of

1.0  0.0  0.0  -105.00
0.0  1.0  0.0  70
0.0  0.0  1.0  0.0

in original ARToolKit.

Finally

You can access more articles describing the implementation details of HoloLensARToolKit in my blog, simply clicking on the tag: hololens-artoolkit.

Thanks for reading!